Thursday, July 30, 2026

Portfolio 3 Week 4 Final Turn In

Project Sign-Off

 Approved project / sign-off screenshot. Here is 


This is the approved concept for my Portfolio 3 project. I will be sculpting this character in 3D.

2. Gather All References and Research

Add image here: Clean 16:9 PureRef reference board






This PureRef board includes my main concept, wooden references, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.

3. Research



4. Schedule








In subtance







Unreal render





Monday, July 27, 2026

Portfolio 3 Week 3

 Project Sign-Off

 Approved project / sign-off screenshot. Here is 


This is the approved concept for my Portfolio 3 project. I will be sculpting this character in 3D.

2. Gather All References and Research

Add image here: Clean 16:9 PureRef reference board






This PureRef board includes my main concept, wooden references, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.

3. Research



4. Schedule








In Maya





Unreal render




Uploading: 7898410 of 7898410 bytes uploaded.


Physical Fabrication Projects Scary Pumpkin Mask



Printing process 



Final result 


 

Sunday, July 26, 2026

Final Delivery

 


Perforce Proof 

Sol





Customer 




For the most recent sprint, I did not make any major changes to my character work because my main contributions had already been completed earlier in the project. My two main characters were Sol and the customer character.



Ref




Customer 

I also worked on the customer character. Since this character was designed to appear in the background, it did not require the same amount of detail as Sol. I focused on making sure the character looked complete while keeping the design simpler and appropriate for its role in the scene.

Working on the customer character helped me understand that not every character needs the same level of detail. The amount of detail should depend on the character’s importance, how close they appear to the camera, and their purpose within the scene.

Since my character work was already completed during the most recent sprint, I focused on reviewing my contributions and preparing them for the final presentation. Overall, this project helped me improve my understanding of stylized human character creation, facial anatomy, smaller sculpting adjustments, and knowing when to simplify a background character.











Sol 

For Sol, I focused on improving the character sculpt and making her look more believable as a stylized human character. Most of my work involved smaller changes to the face, including adjustments to the eyes, lips, cheeks, and facial proportions.

One of my biggest takeaways from working on Sol was learning how important it is to take the time to fix smaller facial details. Even though each adjustment may seem minor, all of the changes together can make a large difference in the final appearance. Creating a stylized human character was challenging because people are very familiar with human faces and can easily notice when something feels slightly off.





Monday, July 20, 2026

Portfolio 3 Week 2 Mid Project Barrel Guy

 Project Sign-Off

 Approved project / sign-off screenshot. Here is 


This is the approved concept for my Portfolio 3 project. I will be sculpting this character in 3D.

2. Gather All References and Research

Add image here: Clean 16:9 PureRef reference board






This PureRef board includes my main concept, wooden references, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.

3. Research




4. Schedule








In Maya





Unreal render










Wednesday, July 15, 2026

Sprint #5 Delivery

 For Sprint #45 my assigned task was to work on a customer, updating her clothing so the model better matched the reference.

I used Sold's body as a base. I also fixed and refined all the clothing in ZBrush, ensuring the pieces fit properly on the body and more closely matched the reference.






Here is the purefboard 





Sol base body 



Blockout of the Customer 





colors 




Saturday, July 11, 2026

Portfolio 3 Start Barrel Guy


 Project Sign-Off

 Approved project / sign-off screenshot. Here is 


This is the approved concept for my Portfolio 3 project. I will be sculpting this character in 3D.

2. Gather All References and Research

Add image here: Clean 16:9 PureRef reference board






This PureRef board includes my main concept, wooden references, Photoshop proportion guides, and AI character sheet. These references will help me understand the character’s forms before sculpting.

3. Research




4. Schedule








In Unreal Engine for Scale 










Portfolio 3 Week 4 Final Turn In

Project Sign-Off  Approved project / sign-off screenshot. Here is  This is the approved concept for my Portfolio 3 project. I will be sculpt...