Perforce Proof
Sol
Customer
For the most recent sprint, I did not make any major changes to my character work because my main contributions had already been completed earlier in the project. My two main characters were Sol and the customer character.
Ref
Customer
I also worked on the customer character. Since this character was designed to appear in the background, it did not require the same amount of detail as Sol. I focused on making sure the character looked complete while keeping the design simpler and appropriate for its role in the scene.
Working on the customer character helped me understand that not every character needs the same level of detail. The amount of detail should depend on the character’s importance, how close they appear to the camera, and their purpose within the scene.
Since my character work was already completed during the most recent sprint, I focused on reviewing my contributions and preparing them for the final presentation. Overall, this project helped me improve my understanding of stylized human character creation, facial anatomy, smaller sculpting adjustments, and knowing when to simplify a background character.
Sol
For Sol, I focused on improving the character sculpt and making her look more believable as a stylized human character. Most of my work involved smaller changes to the face, including adjustments to the eyes, lips, cheeks, and facial proportions.
One of my biggest takeaways from working on Sol was learning how important it is to take the time to fix smaller facial details. Even though each adjustment may seem minor, all of the changes together can make a large difference in the final appearance. Creating a stylized human character was challenging because people are very familiar with human faces and can easily notice when something feels slightly off.